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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
{
[TaskCategory("Unity/SharedVariable")]
[TaskDescription("Returns success if the variable value is equal to the compareTo value.")]
public class CompareSharedVector3 : Conditional
{
[Tooltip("The first variable to compare")]
public SharedVector3 variable;
[Tooltip("The variable to compare to")]
public SharedVector3 compareTo;
public override TaskStatus OnUpdate()
{
return variable.Value.Equals(compareTo.Value) ? TaskStatus.Success : TaskStatus.Failure;
}
public override void OnReset()
{
variable = Vector3.zero;
compareTo = Vector3.zero;
}
}
}