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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
{
[TaskCategory("Unity/SharedVariable")]
[TaskDescription("Sets the SharedVector3 variable to the specified object. Returns Success.")]
public class SetSharedVector3 : Action
{
[Tooltip("The value to set the SharedVector3 to")]
public SharedVector3 targetValue;
[RequiredField]
[Tooltip("The SharedVector3 to set")]
public SharedVector3 targetVariable;
public override TaskStatus OnUpdate()
{
targetVariable.Value = targetValue.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
targetValue = Vector3.zero;
targetVariable = Vector3.zero;
}
}
}