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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
{
[TaskCategory("Unity/Vector2")]
[TaskDescription("Stores the X and Y values of the Vector2.")]
public class GetXY : Action
{
[Tooltip("The Vector2 to get the values of")]
public SharedVector2 vector2Variable;
[Tooltip("The X value")]
[RequiredField]
public SharedFloat storeX;
[Tooltip("The Y value")]
[RequiredField]
public SharedFloat storeY;
public override TaskStatus OnUpdate()
{
storeX.Value = vector2Variable.Value.x;
storeY.Value = vector2Variable.Value.y;
return TaskStatus.Success;
}
public override void OnReset()
{
vector2Variable = Vector2.zero;
storeX = storeY = 0;
}
}
}