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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
{
[TaskCategory("Unity/Vector2")]
[TaskDescription("Lerp the Vector2 by an amount.")]
public class Lerp : Action
{
[Tooltip("The from value")]
public SharedVector2 fromVector2;
[Tooltip("The to value")]
public SharedVector2 toVector2;
[Tooltip("The amount to lerp")]
public SharedFloat lerpAmount;
[Tooltip("The lerp resut")]
[RequiredField]
public SharedVector2 storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Vector2.Lerp(fromVector2.Value, toVector2.Value, lerpAmount.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
fromVector2 = Vector2.zero;
toVector2 = Vector2.zero;
storeResult = Vector2.zero;
lerpAmount = 0;
}
}
}