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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
{
[TaskCategory("Unity/Vector2")]
[TaskDescription("Sets the X and Y values of the Vector2.")]
public class SetXY : Action
{
[Tooltip("The Vector2 to set the values of")]
public SharedVector2 vector2Variable;
[Tooltip("The X value. Set to None to have the value ignored")]
public SharedFloat xValue;
[Tooltip("The Y value. Set to None to have the value ignored")]
public SharedFloat yValue;
public override TaskStatus OnUpdate()
{
var vector2Value = vector2Variable.Value;
if (!xValue.IsNone) {
vector2Value.x = xValue.Value;
}
if (!yValue.IsNone) {
vector2Value.y = yValue.Value;
}
vector2Variable.Value = vector2Value;
return TaskStatus.Success;
}
public override void OnReset()
{
vector2Variable = Vector2.zero;
xValue = 0;
yValue = 0;
}
}
}