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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector3
{
[TaskCategory("Unity/Vector3")]
[TaskDescription("Stores the dot product of two Vector3 values.")]
public class Dot : Action
{
[Tooltip("The left hand side of the dot product")]
public SharedVector3 leftHandSide;
[Tooltip("The right hand side of the dot product")]
public SharedVector3 rightHandSide;
[Tooltip("The dot product result")]
[RequiredField]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Vector3.Dot(leftHandSide.Value, rightHandSide.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
leftHandSide = Vector3.zero;
rightHandSide = Vector3.zero;
storeResult = 0;
}
}
}