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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Fungus;
/// <summary>
/// 安拉之拉
/// </summary>
public class AnLaNoLa : Stage
{
public YiSiLan left;
public YiSiLan right;
public Transform target;
private bool conversationEnd = false;
private bool conversationEnd1 = false;
protected override void Init(){
base.Init();
}
protected override IEnumerator Main(){
yield return new WaitForEndOfFrame();
//停止玩家移动
player.inputDir = 0;
yield return new WaitForSeconds(1f);
//触发对话
Flowchart.BroadcastFungusMessage("安拉之拉");
yield return new WaitUntil(
() => {
return conversationEnd;
}
);
yield return new WaitForSeconds(1f);
//让伊斯兰走到屏幕外
left.target = target;
left.animator.SetBool("isMove",true);
left.state = Enemy.State.seek;
right.target = target;
right.animator.SetBool("isMove",true);
right.transform.localScale = new Vector3(1,1,1);
right.state = Enemy.State.seek;
yield return new WaitForSeconds(2f);
Destroy(left.gameObject);
Destroy(right.gameObject);
//触发玩家自语
Flowchart.BroadcastFungusMessage("玩家自语");
yield return new WaitUntil(
() => {
return conversationEnd1;
}
);
yield return new WaitForSeconds(1f);
StartCoroutine(base.Main());
}
public void ConversationEnd(){conversationEnd = true;}
public void ConversationEnd1(){conversationEnd1 = true;}
}