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Shader "Hidden/Behavior Designer/Grid" {
SubShader {
Pass {
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : Color {
return fixed4(0.21, 0.21, 0.21, 1);
}
ENDCG
}
Pass {
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : Color {
return fixed4(0.33, 0.33, 0.33, 1);
}
ENDCG
}
Pass {
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : Color {
return fixed4(0.26, 0.26, 0.26, 1);
}
ENDCG
}
Pass {
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : Color {
return fixed4(0.27, 0.27, 0.27, 1);
}
ENDCG
}
}
}