27 lines
730 B
C#
27 lines
730 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
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{
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[TaskCategory("Unity/Input")]
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[TaskDescription("Stores the state of the specified mouse button.")]
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public class GetMouseButton : Action
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{
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[Tooltip("The index of the button")]
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public SharedInt buttonIndex;
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[RequiredField]
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[Tooltip("The stored result")]
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public SharedBool storeResult;
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public override TaskStatus OnUpdate()
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{
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storeResult.Value = Input.GetMouseButton(buttonIndex.Value);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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buttonIndex = 0;
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storeResult = false;
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}
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}
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}
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