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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
{
[TaskCategory("Unity/String")]
[TaskDescription("Randomly selects a string from the array of strings.")]
public class GetRandomString : Action
{
[Tooltip("The array of strings")]
public SharedString[] source;
[Tooltip("The stored result")]
[RequiredField]
public SharedString storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = source[Random.Range(0, source.Length)].Value;
return TaskStatus.Success;
}
public override void OnReset()
{
source = null;
storeResult = null;
}
}
}