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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector3
{
[TaskCategory("Unity/Vector3")]
[TaskDescription("Stores the magnitude of the Vector3.")]
public class GetMagnitude : Action
{
[Tooltip("The Vector3 to get the magnitude of")]
public SharedVector3 vector3Variable;
[Tooltip("The magnitude of the vector")]
[RequiredField]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = vector3Variable.Value.magnitude;
return TaskStatus.Success;
}
public override void OnReset()
{
vector3Variable = Vector3.zero;
storeResult = 0;
}
}
}