23 lines
590 B
C#
23 lines
590 B
C#
![]() |
using UnityEngine;
|
||
|
|
||
|
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityTime
|
||
|
{
|
||
|
[TaskCategory("Unity/Time")]
|
||
|
[TaskDescription("Returns the time in seconds it took to complete the last frame.")]
|
||
|
public class GetDeltaTime : Action
|
||
|
{
|
||
|
[Tooltip("The variable to store the result")]
|
||
|
public SharedFloat storeResult;
|
||
|
|
||
|
public override TaskStatus OnUpdate()
|
||
|
{
|
||
|
storeResult.Value = Time.deltaTime;
|
||
|
return TaskStatus.Success;
|
||
|
}
|
||
|
|
||
|
public override void OnReset()
|
||
|
{
|
||
|
storeResult = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|