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// GENERATED AUTOMATICALLY FROM 'Assets/InputAssets/Player.inputactions'
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public class @Player : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @Player()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""Player"",
""maps"": [
{
""name"": ""Normal"",
""id"": ""bb06cb9c-bdca-4709-b1aa-457d12d70255"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Button"",
""id"": ""4e75a7bf-f61d-4467-b879-29135d8cd3d0"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""24250c6f-6747-478e-b81d-935903c236bf"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Wave"",
""type"": ""Button"",
""id"": ""a8c8071a-3441-4efd-919d-6bf31d7c6e65"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Sickle"",
""type"": ""Button"",
""id"": ""d92eaf00-7eaf-4292-ae80-6bfff20b5930"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Interactive"",
""type"": ""Button"",
""id"": ""7cf0a787-dc2d-42b1-9ed9-c840ccfa3ce9"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": """",
""id"": ""aab0762b-c5b8-4cbf-a345-04491807edd8"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""502ab101-3e1c-47c5-8097-d026396c86bd"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Play"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""e22fc4aa-94a8-448b-b0d8-94ab256cc513"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Play"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""29d79b45-4963-4fe0-8b84-fe2781deb94e"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""9fd08809-1fed-492c-a498-e52c1201c234"",
""path"": ""<Gamepad>/leftStick/left"",
""interactions"": """",
""processors"": """",
""groups"": ""Play"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""5581306c-cc74-4e79-ab4e-96385ffb026c"",
""path"": ""<Gamepad>/leftStick/right"",
""interactions"": """",
""processors"": """",
""groups"": ""Play"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""52d29d03-d5c1-4c8b-a2d0-222c4691b2e0"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""e5c34c35-2a26-401f-b1d0-5ce3d0eacf41"",
""path"": ""<Keyboard>/k"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""1dcf7891-85dd-45b2-978c-103548a0da96"",
""path"": ""<Gamepad>/buttonWest"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Wave"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""68b1b15c-87ae-4596-87d6-19744a830390"",
""path"": ""<Keyboard>/j"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Wave"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""e091c2cb-5d64-4c6c-80a8-2c5b3a3e03df"",
""path"": ""<Keyboard>/u"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Sickle"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""e9e35d09-e599-40ed-b8e5-ab03961ca484"",
""path"": ""<Gamepad>/rightTrigger"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Sickle"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""d5e36b3d-645c-4a18-914e-7a7ae9046eda"",
任务:搭建基本的系统 1.编写以撒逻辑 (1.继承于Enemy (2.编写OnSave(男童)事件,当有男童被解救,会触发以撒的这个事件,后续逻辑等待讨论 (3.具有冲撞和闪电两种攻击方式,通过类似地藏的方式轮回随机决定攻击方式 (4.编写冲撞攻击逻辑 ((*.创建鬼魂脚本 ((*.创建鬼魂预制体,需要内含触发器 ((1.当执行,以玩家为中心向周围一圈固定距离随机方向的某处召唤鬼魂,并记录下此时自身到玩家的方向 ((2.等待一小段时间,令鬼魂以记录方向冲撞出去,利用Tweener动画营造一种先抖一下然后猛地创过来的感觉 ((3.动画结束后,鬼魂逐渐消隐 ((4.消隐结束后,删除游戏物体 ((5.冲撞过程中具有攻击判定,若创到玩家,触发玩家的受击事件,同时获取主人的攻击力传给玩家 (3.编写闪电攻击逻辑 ((1.当执行,在玩家头顶一定距离处生成鬼魂 ((2.淡入显示鬼魂,一小段时间后,命令鬼魂发动落雷攻击 ((3.发动时,激活场景内的巨型落雷,同时更改落雷的x位置到鬼魂的x,子物体具有触发器,(每帧)检测到玩家在内则对玩家造成伤害 ((4.在极短的时间后关闭落雷同时开始淡出鬼魂 ((5.淡出结束后删除游戏物体 2.编写男童逻辑 (1.继承于Interactive (2.编写解救男童逻辑 ((*.修改Interactive基类,新增OnCallCancel事件,当交互键抬起时触发一次 ((*.新增男童状态的枚举类型,包含:wait、saving、OK三个状态 ((*:新增一个变量记录男童状态 ((1.重写OnCall事件,当OnCall,修改状态至saving ((2.Update回调中,若处于saving状态,则开始减少CDLeft,同时判断CDLeft是否耗尽,若耗尽,触发OnSave ((3.编写OnSave函数,修改状态至OK,通知owner自己已经OnSave ((4.重写OnCallCancel事件,当触发,判定状态,若处于saving状态,则修改状态至wait,恢复CDLeft ((*.使得玩家救人的时候无法移动,而当交互键抬起,重新获得移动能力 ((*.修改可交互基类,当玩家交互过程中丢失catching,触发可交互物体的中断,同时告知玩家交互中断,触发中断事件 ((5.解救结束后,通知玩家解救结束 至此,以撒的Boss逻辑还差首尾部分 加速吧
2021-12-17 01:27:10 +08:00
""path"": ""<Gamepad>/buttonNorth"",
""interactions"": """",
""processors"": """",
""groups"": ""Play"",
""action"": ""Interactive"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""30b75de0-1d5e-403d-8da3-a8da696490ee"",
""path"": ""<Keyboard>/f"",
""interactions"": """",
""processors"": """",
""groups"": ""Play"",
""action"": ""Interactive"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Play"",
""bindingGroup"": ""Play"",
""devices"": [
{
""devicePath"": ""<Gamepad>"",
""isOptional"": true,
""isOR"": false
},
{
""devicePath"": ""<Keyboard>"",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// Normal
m_Normal = asset.FindActionMap("Normal", throwIfNotFound: true);
m_Normal_Move = m_Normal.FindAction("Move", throwIfNotFound: true);
m_Normal_Jump = m_Normal.FindAction("Jump", throwIfNotFound: true);
m_Normal_Wave = m_Normal.FindAction("Wave", throwIfNotFound: true);
m_Normal_Sickle = m_Normal.FindAction("Sickle", throwIfNotFound: true);
m_Normal_Interactive = m_Normal.FindAction("Interactive", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
// Normal
private readonly InputActionMap m_Normal;
private INormalActions m_NormalActionsCallbackInterface;
private readonly InputAction m_Normal_Move;
private readonly InputAction m_Normal_Jump;
private readonly InputAction m_Normal_Wave;
private readonly InputAction m_Normal_Sickle;
private readonly InputAction m_Normal_Interactive;
public struct NormalActions
{
private @Player m_Wrapper;
public NormalActions(@Player wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Normal_Move;
public InputAction @Jump => m_Wrapper.m_Normal_Jump;
public InputAction @Wave => m_Wrapper.m_Normal_Wave;
public InputAction @Sickle => m_Wrapper.m_Normal_Sickle;
public InputAction @Interactive => m_Wrapper.m_Normal_Interactive;
public InputActionMap Get() { return m_Wrapper.m_Normal; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(NormalActions set) { return set.Get(); }
public void SetCallbacks(INormalActions instance)
{
if (m_Wrapper.m_NormalActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnMove;
@Jump.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnJump;
@Wave.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave;
@Wave.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave;
@Wave.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave;
@Sickle.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnSickle;
@Sickle.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnSickle;
@Sickle.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnSickle;
@Interactive.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnInteractive;
@Interactive.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnInteractive;
@Interactive.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnInteractive;
}
m_Wrapper.m_NormalActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Wave.started += instance.OnWave;
@Wave.performed += instance.OnWave;
@Wave.canceled += instance.OnWave;
@Sickle.started += instance.OnSickle;
@Sickle.performed += instance.OnSickle;
@Sickle.canceled += instance.OnSickle;
@Interactive.started += instance.OnInteractive;
@Interactive.performed += instance.OnInteractive;
@Interactive.canceled += instance.OnInteractive;
}
}
}
public NormalActions @Normal => new NormalActions(this);
private int m_PlaySchemeIndex = -1;
public InputControlScheme PlayScheme
{
get
{
if (m_PlaySchemeIndex == -1) m_PlaySchemeIndex = asset.FindControlSchemeIndex("Play");
return asset.controlSchemes[m_PlaySchemeIndex];
}
}
public interface INormalActions
{
void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnWave(InputAction.CallbackContext context);
void OnSickle(InputAction.CallbackContext context);
void OnInteractive(InputAction.CallbackContext context);
}
}