22 lines
598 B
C#
22 lines
598 B
C#
![]() |
using UnityEngine;
|
|||
|
|
|||
|
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
|
|||
|
{
|
|||
|
[TaskCategory("Unity/Input")]
|
|||
|
[TaskDescription("Returns success when the specified button is pressed.")]
|
|||
|
public class IsButtonDown : Conditional
|
|||
|
{
|
|||
|
[Tooltip("The name of the button")]
|
|||
|
public SharedString buttonName;
|
|||
|
|
|||
|
public override TaskStatus OnUpdate()
|
|||
|
{
|
|||
|
return Input.GetButtonDown(buttonName.Value) ? TaskStatus.Success : TaskStatus.Failure;
|
|||
|
}
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
buttonName = "Fire1";
|
|||
|
}
|
|||
|
}
|
|||
|
}
|