45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
![]() |
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityAnimation
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{
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[TaskCategory("Unity/Animation")]
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[TaskDescription("Sets the wrap mode to the specified value. Returns Success.")]
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public class SetWrapMode : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("How should time beyond the playback range of the clip be treated?")]
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public WrapMode wrapMode = WrapMode.Default;
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// cache the animation component
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private Animation animation;
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private GameObject prevGameObject;
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public override void OnStart()
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{
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var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
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if (currentGameObject != prevGameObject) {
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animation = currentGameObject.GetComponent<Animation>();
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prevGameObject = currentGameObject;
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (animation == null) {
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Debug.LogWarning("Animation is null");
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return TaskStatus.Failure;
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}
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animation.wrapMode = wrapMode;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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wrapMode = WrapMode.Default;
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}
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}
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}
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