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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector3
{
[TaskCategory("Unity/Vector3")]
[TaskDescription("Lerp the Vector3 by an amount.")]
public class Lerp : Action
{
[Tooltip("The from value")]
public SharedVector3 fromVector3;
[Tooltip("The to value")]
public SharedVector3 toVector3;
[Tooltip("The amount to lerp")]
public SharedFloat lerpAmount;
[Tooltip("The lerp resut")]
[RequiredField]
public SharedVector3 storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Vector3.Lerp(fromVector3.Value, toVector3.Value, lerpAmount.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
fromVector3 = toVector3 = storeResult = Vector3.zero;
lerpAmount = 0;
}
}
}