10 lines
276 B
C#
10 lines
276 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime
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{
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[System.Serializable]
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public class SharedCollider : SharedVariable<Collider>
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{
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public static implicit operator SharedCollider(Collider value) { return new SharedCollider { mValue = value }; }
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}
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}
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