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C#
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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityBoxCollider
{
[TaskCategory("Unity/BoxCollider")]
[TaskDescription("Sets the center of the BoxCollider. Returns Success.")]
public class SetCenter : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("The center of the BoxCollider")]
public SharedVector3 center;
private BoxCollider boxCollider;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject) {
boxCollider = currentGameObject.GetComponent<BoxCollider>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (boxCollider == null) {
Debug.LogWarning("BoxCollider is null");
return TaskStatus.Failure;
}
boxCollider.center = center.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
center = Vector3.zero;
}
}
}