religion/Assets/Scripts/Hammer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 锤子类,主要判定下攻击
/// </summary>
public class Hammer : MonoBehaviour
{
//当有东西进入触发器
public void OnTriggerEnter2D(Collider2D other){
//看看是不是敌人
if(other.TryGetComponent<Enemy>(out Enemy enemy)){
enemy.OnBeHit(MyPlayer.AtkMethod.,
(enemy.transform.position.x -
transform.position.x > 0) ? -1 : 1);
}
}
}