84 lines
3.4 KiB
C#
84 lines
3.4 KiB
C#
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace BehaviorDesigner.Runtime.Tasks
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{
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[TaskDescription("Invokes the specified method with the specified parameters. Can optionally store the return value. Returns success if the method was invoked.")]
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[TaskCategory("Reflection")]
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[TaskIcon("{SkinColor}ReflectionIcon.png")]
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public class InvokeMethod : Action
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{
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[Tooltip("The GameObject to invoke the method on")]
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public SharedGameObject targetGameObject;
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[Tooltip("The component to invoke the method on")]
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public SharedString componentName;
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[Tooltip("The name of the method")]
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public SharedString methodName;
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[Tooltip("The first parameter of the method")]
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public SharedVariable parameter1;
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[Tooltip("The second parameter of the method")]
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public SharedVariable parameter2;
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[Tooltip("The third parameter of the method")]
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public SharedVariable parameter3;
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[Tooltip("The fourth parameter of the method")]
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public SharedVariable parameter4;
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[Tooltip("Store the result of the invoke call")]
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public SharedVariable storeResult;
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public override TaskStatus OnUpdate()
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{
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var type = TaskUtility.GetTypeWithinAssembly(componentName.Value);
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if (type == null) {
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Debug.LogWarning("Unable to invoke - type is null");
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return TaskStatus.Failure;
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}
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var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type);
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if (component == null) {
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Debug.LogWarning("Unable to invoke method with component " + componentName.Value);
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return TaskStatus.Failure;
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}
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var parameterList = new List<object>();
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var parameterTypeList = new List<Type>();
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SharedVariable sharedVariable = null;
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for (int i = 0; i < 4; ++i) {
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var parameterField = GetType().GetField("parameter" + (i + 1));
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if ((sharedVariable = parameterField.GetValue(this) as SharedVariable) != null) {
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parameterList.Add(sharedVariable.GetValue());
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parameterTypeList.Add(sharedVariable.GetType().GetProperty("Value").PropertyType);
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} else {
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break;
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}
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}
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// If you are receiving a compiler error on the Windows Store platform see this topic:
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// https://www.opsive.com/support/documentation/behavior-designer/installation/
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var methodInfo = component.GetType().GetMethod(methodName.Value, parameterTypeList.ToArray());
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if (methodInfo == null) {
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Debug.LogWarning("Unable to invoke method " + methodName.Value + " on component " + componentName.Value);
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return TaskStatus.Failure;
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}
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var result = methodInfo.Invoke(component, parameterList.ToArray());
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if (storeResult != null) {
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storeResult.SetValue(result);
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}
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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componentName = null;
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methodName = null;
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parameter1 = null;
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parameter2 = null;
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parameter3 = null;
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parameter4 = null;
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storeResult = null;
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}
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}
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}
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