52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityAnimation
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{
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[TaskCategory("Unity/Animation")]
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[TaskDescription("Plays animation without any blending. Returns Success.")]
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public class Play : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("The name of the animation")]
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public SharedString animationName;
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[Tooltip("The play mode of the animation")]
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public PlayMode playMode = PlayMode.StopSameLayer;
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// cache the animation component
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private Animation animation;
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private GameObject prevGameObject;
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public override void OnStart()
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{
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var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
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if (currentGameObject != prevGameObject) {
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animation = currentGameObject.GetComponent<Animation>();
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prevGameObject = currentGameObject;
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (animation == null) {
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Debug.LogWarning("Animation is null");
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return TaskStatus.Failure;
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}
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if (string.IsNullOrEmpty(animationName.Value)) {
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animation.Play();
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} else {
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animation.Play(animationName.Value, playMode);
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}
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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animationName.Value = "";
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playMode = PlayMode.StopSameLayer;
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}
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}
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}
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