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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityTransform
{
[TaskCategory("Unity/Transform")]
[TaskDescription("Moves the transform in the direction and distance of translation. Returns Success.")]
public class Translate : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("Move direction and distance")]
public SharedVector3 translation;
[Tooltip("Specifies which axis the rotation is relative to")]
public Space relativeTo = Space.Self;
private Transform targetTransform;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject) {
targetTransform = currentGameObject.GetComponent<Transform>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (targetTransform == null) {
Debug.LogWarning("Transform is null");
return TaskStatus.Failure;
}
targetTransform.Translate(translation.Value, relativeTo);
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
translation = Vector3.zero;
relativeTo = Space.Self;
}
}
}