33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
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{
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[TaskCategory("Unity/GameObject")]
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[TaskDescription("Instantiates a new GameObject. Returns Success.")]
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public class Instantiate : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("The position of the new GameObject")]
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public SharedVector3 position;
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[Tooltip("The rotation of the new GameObject")]
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public SharedQuaternion rotation = Quaternion.identity;
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[SharedRequired]
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[Tooltip("The instantiated GameObject")]
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public SharedGameObject storeResult;
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public override TaskStatus OnUpdate()
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{
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storeResult.Value = GameObject.Instantiate(targetGameObject.Value, position.Value, rotation.Value) as GameObject;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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position = Vector3.zero;
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rotation = Quaternion.identity;
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}
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}
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}
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