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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityQuaternion
{
[TaskCategory("Unity/Quaternion")]
[TaskDescription("Stores the dot product between two rotations.")]
public class Dot : Action
{
[Tooltip("The first rotation")]
public SharedQuaternion leftRotation;
[Tooltip("The second rotation")]
public SharedQuaternion rightRotation;
[Tooltip("The stored result")]
[RequiredField]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Quaternion.Dot(leftRotation.Value, rightRotation.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
leftRotation = rightRotation = Quaternion.identity;
storeResult = 0;
}
}
}