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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityQuaternion
{
[TaskCategory("Unity/Quaternion")]
[TaskDescription("Stores the quaternion of a euler vector.")]
public class Euler : Action
{
[Tooltip("The euler vector")]
public SharedVector3 eulerVector;
[Tooltip("The stored quaternion")]
[RequiredField]
public SharedQuaternion storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Quaternion.Euler(eulerVector.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
eulerVector = Vector3.zero;
storeResult = Quaternion.identity;
}
}
}