26 lines
757 B
C#
26 lines
757 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityQuaternion
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{
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[TaskCategory("Unity/Quaternion")]
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[TaskDescription("Stores the inverse of the specified quaternion.")]
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public class Inverse : Action
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{
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[Tooltip("The target quaternion")]
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public SharedQuaternion targetQuaternion;
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[Tooltip("The stored quaternion")]
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[RequiredField]
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public SharedQuaternion storeResult;
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public override TaskStatus OnUpdate()
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{
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storeResult.Value = Quaternion.Inverse(targetQuaternion.Value);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetQuaternion = storeResult = Quaternion.identity;
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}
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}
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}
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