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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
{
[TaskCategory("Unity/SharedVariable")]
[TaskDescription("Gets the Transform from the GameObject. Returns Success.")]
public class SharedGameObjectToTransform : Action
{
[Tooltip("The GameObject to get the Transform of")]
public SharedGameObject sharedGameObject;
[RequiredField]
[Tooltip("The Transform to set")]
public SharedTransform sharedTransform;
public override TaskStatus OnUpdate()
{
if (sharedGameObject.Value == null) {
return TaskStatus.Failure;
}
sharedTransform.Value = sharedGameObject.Value.GetComponent<Transform>();
return TaskStatus.Success;
}
public override void OnReset()
{
sharedGameObject = null;
sharedTransform = null;
}
}
}