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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
{
[TaskCategory("Unity/SharedVariable")]
[TaskDescription("Gets the GameObject from the Transform component. Returns Success.")]
public class SharedTransformToGameObject : Action
{
[Tooltip("The Transform component")]
public SharedTransform sharedTransform;
[RequiredField]
[Tooltip("The GameObject to set")]
public SharedGameObject sharedGameObject;
public override TaskStatus OnUpdate()
{
if (sharedTransform.Value == null) {
return TaskStatus.Failure;
}
sharedGameObject.Value = sharedTransform.Value.gameObject;
return TaskStatus.Success;
}
public override void OnReset()
{
sharedTransform = null;
sharedGameObject = null;
}
}
}