26 lines
727 B
C#
26 lines
727 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
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{
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[TaskCategory("Unity/Vector2")]
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[TaskDescription("Sets the value of the Vector2.")]
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public class SetValue : Action
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{
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[Tooltip("The Vector2 to get the values of")]
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public SharedVector2 vector2Value;
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[Tooltip("The Vector2 to set the values of")]
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public SharedVector2 vector2Variable;
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public override TaskStatus OnUpdate()
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{
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vector2Variable.Value = vector2Value.Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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vector2Value = Vector2.zero;
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vector2Variable = Vector2.zero;
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}
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}
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}
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