32 lines
784 B
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Fungus;
/// <summary>
/// 演出,那位大人
/// </summary>
public class TheGreat : Stage
{
private bool conversationEnd = false;
protected override void Init(){
base.Init();
}
protected override IEnumerator Main(){
//yield return new WaitForSeconds(1f);
//停止玩家移动
player.inputDir = 0;
//触发对话
Flowchart.BroadcastFungusMessage("那位大人");
yield return new WaitUntil(
() => {
return conversationEnd;
}
);
yield return new WaitForSeconds(1f);
StartCoroutine(base.Main());
}
public void ConversationEnd(){conversationEnd = true;}
}