31 lines
692 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Fungus;
/// <summary>
/// 演出,以撒之童
/// </summary>
public class YiSaNoBoy : Stage
{
private bool conversationEnd = false;
protected override void Init(){
base.Init();
}
protected override IEnumerator Main(){
player.inputDir = 0;
yield return new WaitForSeconds(1);
Flowchart.BroadcastFungusMessage("以撒之童");
yield return new WaitUntil(
() => {
return conversationEnd;
}
);
StartCoroutine(base.Main());
}
public void ConversationEnd(){conversationEnd = true;}
}