38 lines
1.0 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 从天上召唤一个小怪
/// </summary>
public class DropANormalEnemy : Event
{
/// <summary>
/// 要召唤的怪物
/// </summary>
public GameObject enemy;
private NormalEnemy temp;
public override void OnCall(){
temp = Instantiate(
enemy,
new Vector3(4.69999981f,6.46999979f,-0.492015928f),
Quaternion.identity
).GetComponent<NormalEnemy>();
temp.transform.localScale = new Vector3(
temp.transform.localScale.x * -1,
temp.transform.localScale.y,
temp.transform.localScale.z
);
temp.needWalk = false;
temp.GetComponent<Rigidbody2D>().gravityScale = 2f;
Invoke("MakeItFollowTheGround",0.5f);
}
private void MakeItFollowTheGround(){
temp.HPLeft = 1;
temp.transform.SetParent(
GameObject.Find("浮空平台").transform.Find("浮空平台5")
);
}
}