32 lines
968 B
C#
32 lines
968 B
C#
![]() |
using UnityEngine;
|
||
|
|
||
|
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
|
||
|
{
|
||
|
[TaskCategory("Unity/GameObject")]
|
||
|
[TaskDescription("Destorys the specified GameObject. Returns Success.")]
|
||
|
public class Destroy : Action
|
||
|
{
|
||
|
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
|
||
|
public SharedGameObject targetGameObject;
|
||
|
[Tooltip("Time to destroy the GameObject in")]
|
||
|
public float time;
|
||
|
|
||
|
public override TaskStatus OnUpdate()
|
||
|
{
|
||
|
var destroyGameObject = GetDefaultGameObject(targetGameObject.Value);
|
||
|
if (time == 0) {
|
||
|
GameObject.Destroy(destroyGameObject);
|
||
|
} else {
|
||
|
GameObject.Destroy(destroyGameObject, time);
|
||
|
}
|
||
|
|
||
|
return TaskStatus.Success;
|
||
|
}
|
||
|
|
||
|
public override void OnReset()
|
||
|
{
|
||
|
targetGameObject = null;
|
||
|
time = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|