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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
{
[TaskCategory("Unity/GameObject")]
[TaskDescription("Finds a GameObject by name. Returns success if an object is found.")]
public class Find : Action
{
[Tooltip("The GameObject name to find")]
public SharedString gameObjectName;
[Tooltip("The object found by name")]
[RequiredField]
public SharedGameObject storeValue;
public override TaskStatus OnUpdate()
{
storeValue.Value = GameObject.Find(gameObjectName.Value);
return storeValue.Value != null ? TaskStatus.Success : TaskStatus.Failure;
}
public override void OnReset()
{
gameObjectName = null;
storeValue = null;
}
}
}