44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityBoxCollider
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{
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[TaskCategory("Unity/BoxCollider")]
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[TaskDescription("Sets the center of the BoxCollider. Returns Success.")]
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public class SetCenter : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("The center of the BoxCollider")]
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public SharedVector3 center;
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private BoxCollider boxCollider;
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private GameObject prevGameObject;
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public override void OnStart()
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{
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var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
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if (currentGameObject != prevGameObject) {
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boxCollider = currentGameObject.GetComponent<BoxCollider>();
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prevGameObject = currentGameObject;
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (boxCollider == null) {
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Debug.LogWarning("BoxCollider is null");
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return TaskStatus.Failure;
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}
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boxCollider.center = center.Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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center = Vector3.zero;
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}
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}
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}
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