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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
{
[TaskCategory("Unity/PlayerPrefs")]
[TaskDescription("Sets the value with the specified key from the PlayerPrefs.")]
public class SetFloat : Action
{
[Tooltip("The key to store")]
public SharedString key;
[Tooltip("The value to set")]
public SharedFloat value;
public override TaskStatus OnUpdate()
{
PlayerPrefs.SetFloat(key.Value, value.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
key = "";
value = 0;
}
}
}