30 lines
868 B
C#
30 lines
868 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
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{
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[TaskCategory("Unity/Vector2")]
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[TaskDescription("Returns the distance between two Vector2s.")]
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public class Distance : Action
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{
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[Tooltip("The first Vector2")]
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public SharedVector2 firstVector2;
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[Tooltip("The second Vector2")]
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public SharedVector2 secondVector2;
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[Tooltip("The distance")]
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[RequiredField]
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public SharedFloat storeResult;
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public override TaskStatus OnUpdate()
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{
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storeResult.Value = Vector2.Distance(firstVector2.Value, secondVector2.Value);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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firstVector2 = Vector2.zero;
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secondVector2 = Vector2.zero;
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storeResult = 0;
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}
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}
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}
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