59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Fungus;
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/// <summary>
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/// 安拉之拉
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/// </summary>
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public class AnLaNoLa : Stage
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{
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public YiSiLan left;
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public YiSiLan right;
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public Transform target;
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private bool conversationEnd = false;
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private bool conversationEnd1 = false;
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protected override void Init(){
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base.Init();
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}
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protected override IEnumerator Main(){
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yield return new WaitForEndOfFrame();
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//停止玩家移动
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player.inputDir = 0;
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yield return new WaitForSeconds(1f);
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//触发对话
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Flowchart.BroadcastFungusMessage("安拉之拉");
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yield return new WaitUntil(
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() => {
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return conversationEnd;
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}
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);
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yield return new WaitForSeconds(1f);
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//让伊斯兰走到屏幕外
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left.target = target;
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left.animator.SetBool("isMove",true);
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left.state = Enemy.State.seek;
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right.target = target;
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right.animator.SetBool("isMove",true);
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right.transform.localScale = new Vector3(1,1,1);
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right.state = Enemy.State.seek;
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yield return new WaitForSeconds(2f);
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Destroy(left.gameObject);
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Destroy(right.gameObject);
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//触发玩家自语
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Flowchart.BroadcastFungusMessage("玩家自语");
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yield return new WaitUntil(
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() => {
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return conversationEnd1;
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}
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);
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yield return new WaitForSeconds(1f);
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StartCoroutine(base.Main());
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}
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public void ConversationEnd(){conversationEnd = true;}
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public void ConversationEnd1(){conversationEnd1 = true;}
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}
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