24 lines
819 B
C#
24 lines
819 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
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{
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[TaskCategory("Unity/GameObject")]
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[TaskDescription("Returns Success if the layermasks match, otherwise Failure.")]
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public class CompareLayerMask : Conditional
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("The layermask to compare against")]
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public LayerMask layermask;
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public override TaskStatus OnUpdate()
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{
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return ((1 << GetDefaultGameObject(targetGameObject.Value).layer) & layermask.value) != 0 ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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}
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}
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}
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