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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
{
[TaskCategory("Unity/Vector2")]
[TaskDescription("Multiply the Vector2 by a float.")]
public class Multiply : Action
{
[Tooltip("The Vector2 to multiply of")]
public SharedVector2 vector2Variable;
[Tooltip("The value to multiply the Vector2 of")]
public SharedFloat multiplyBy;
[Tooltip("The multiplication resut")]
[RequiredField]
public SharedVector2 storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = vector2Variable.Value * multiplyBy.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
vector2Variable = storeResult = Vector2.zero;
multiplyBy = 0;
}
}
}