2021-12-08 18:56:47 +08:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
2021-12-11 02:12:12 +08:00
|
|
|
using Sirenix.OdinInspector;
|
2021-12-08 18:56:47 +08:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 塞钱箱类
|
|
|
|
/// </summary>
|
2021-12-11 02:12:12 +08:00
|
|
|
[RequireComponent(typeof(BoxCollider2D))]
|
|
|
|
public class MoneyBox : Interactive
|
2021-12-08 18:56:47 +08:00
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// 箱子里有钱吗?
|
|
|
|
/// </summary>
|
2021-12-11 02:12:12 +08:00
|
|
|
|
|
|
|
public bool hasMoney;
|
|
|
|
void Start(){
|
|
|
|
Init();
|
|
|
|
}
|
|
|
|
|
|
|
|
private void Init(){
|
|
|
|
itemName = ItemName.塞钱箱;
|
|
|
|
}
|
|
|
|
public override void OnCall(){
|
|
|
|
OnBeGaveMoney();
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 当被塞钱的时候触发
|
|
|
|
/// </summary>
|
|
|
|
public override void OnBeGaveMoney(){hasMoney = true;}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 当被拿钱的时候触发
|
|
|
|
/// </summary>
|
|
|
|
public void OnBeTakeMoney(){hasMoney = false;}
|
2021-12-08 18:56:47 +08:00
|
|
|
}
|