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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityQuaternion
{
[TaskCategory("Unity/Quaternion")]
[TaskDescription("Stores the angle in degrees between two rotations.")]
public class Angle : Action
{
[Tooltip("The first rotation")]
public SharedQuaternion firstRotation;
[Tooltip("The second rotation")]
public SharedQuaternion secondRotation;
[Tooltip("The stored result")]
[RequiredField]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Quaternion.Angle(firstRotation.Value, secondRotation.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
firstRotation = secondRotation = Quaternion.identity;
storeResult = 0;
}
}
}