2021-11-28 23:34:14 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2021-12-01 19:14:21 +08:00
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/// <summary>
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/// 锤子类,主要判定下攻击
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/// </summary>
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2021-11-28 23:34:14 +08:00
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public class Hammer : MonoBehaviour
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{
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2021-12-01 19:14:21 +08:00
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//当有东西进入触发器
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public void OnTriggerEnter2D(Collider2D other){
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2021-12-03 23:58:34 +08:00
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//看看是不是敌人,再看下它此时能不能被打
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if (other.TryGetComponent<Enemy>(out Enemy enemy) && enemy.canBeHit && !other.isTrigger){
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enemy.OnBeHit(MyPlayer.AtkMethod.锤子,
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(enemy.transform.position.x -
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2021-12-01 19:14:21 +08:00
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transform.position.x > 0) ? -1 : 1);
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2021-12-12 02:08:39 +08:00
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//击中成功后中幅度震动一下手柄
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StartCoroutine(FindObjectOfType<VibrationManager>().ShakePad(0.5f,0.3f,0.2f,VibrationManager.PadShakeitem.锤子击中));
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2021-12-25 00:37:29 +08:00
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// //再触发一下子弹时间
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// FindObjectOfType<VibrationManager>().TimeSlow();
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2021-12-01 19:14:21 +08:00
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}
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}
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2021-11-28 23:34:14 +08:00
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}
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