31 lines
871 B
C#
31 lines
871 B
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
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{
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[TaskCategory("Unity/PlayerPrefs")]
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[TaskDescription("Stores the value with the specified key from the PlayerPrefs.")]
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public class GetFloat : Action
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{
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[Tooltip("The key to store")]
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public SharedString key;
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[Tooltip("The default value")]
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public SharedFloat defaultValue;
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[Tooltip("The value retrieved from the PlayerPrefs")]
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[RequiredField]
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public SharedFloat storeResult;
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public override TaskStatus OnUpdate()
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{
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storeResult.Value = PlayerPrefs.GetFloat(key.Value, defaultValue.Value);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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key = "";
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defaultValue = 0;
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storeResult = 0;
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}
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}
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}
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