45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityRigidbody2D
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{
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[TaskCategory("Unity/Rigidbody2D")]
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[TaskDescription("Sets the velocity of the Rigidbody2D. Returns Success.")]
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public class SetVelocity : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("The velocity of the Rigidbody2D")]
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public SharedVector2 velocity;
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private Rigidbody2D rigidbody2D;
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private GameObject prevGameObject;
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public override void OnStart()
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{
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var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
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if (currentGameObject != prevGameObject) {
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rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
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prevGameObject = currentGameObject;
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (rigidbody2D == null) {
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Debug.LogWarning("Rigidbody2D is null");
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return TaskStatus.Failure;
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}
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rigidbody2D.velocity = velocity.Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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velocity = Vector2.zero;
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}
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}
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}
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