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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityLayerMask
{
[TaskCategory("Unity/LayerMask")]
[TaskDescription("Sets the layer of a GameObject.")]
public class SetLayer : Action
{
[Tooltip("The GameObject to set the layer of")]
public SharedGameObject targetGameObject;
[Tooltip("The name of the layer to set")]
public SharedString layerName = "Default";
public override TaskStatus OnUpdate()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
currentGameObject.layer = LayerMask.NameToLayer(layerName.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
layerName = "Default";
}
}
}