31 lines
911 B
C#
31 lines
911 B
C#
![]() |
using UnityEngine;
|
||
|
|
||
|
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector3
|
||
|
{
|
||
|
[TaskCategory("Unity/Vector3")]
|
||
|
[TaskDescription("Lerp the Vector3 by an amount.")]
|
||
|
public class Lerp : Action
|
||
|
{
|
||
|
[Tooltip("The from value")]
|
||
|
public SharedVector3 fromVector3;
|
||
|
[Tooltip("The to value")]
|
||
|
public SharedVector3 toVector3;
|
||
|
[Tooltip("The amount to lerp")]
|
||
|
public SharedFloat lerpAmount;
|
||
|
[Tooltip("The lerp resut")]
|
||
|
[RequiredField]
|
||
|
public SharedVector3 storeResult;
|
||
|
|
||
|
public override TaskStatus OnUpdate()
|
||
|
{
|
||
|
storeResult.Value = Vector3.Lerp(fromVector3.Value, toVector3.Value, lerpAmount.Value);
|
||
|
return TaskStatus.Success;
|
||
|
}
|
||
|
|
||
|
public override void OnReset()
|
||
|
{
|
||
|
fromVector3 = toVector3 = storeResult = Vector3.zero;
|
||
|
lerpAmount = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|