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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
{
[TaskCategory("Unity/String")]
[TaskDescription("Sets the variable string to the value string.")]
public class SetString : Action
{
[Tooltip("The target string")]
[RequiredField]
public SharedString variable;
[Tooltip("The value string")]
public SharedString value;
public override TaskStatus OnUpdate()
{
variable.Value = value.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
variable = "";
value = "";
}
}
}