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728 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Fungus;
/// <summary>
/// 演出,神的对话
/// </summary>
public class GodTalk : Stage
{
public GameObject lightRing;
private bool conversationEnd = false;
protected override IEnumerator Main(){
yield return new WaitForSeconds(1f);
//触发对话
Flowchart.BroadcastFungusMessage("神之对话");
yield return new WaitUntil(
() => {
return conversationEnd;
}
);
lightRing.SetActive(true);
yield return new WaitForSeconds(1f);
StartCoroutine(base.Main());
}
public void ConversationEnd(){conversationEnd = true;}
}