57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
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using UnityEngine;
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using System;
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using System.Reflection;
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namespace BehaviorDesigner.Runtime.Tasks
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{
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[TaskDescription("Gets the value from the property specified. Returns success if the property was retrieved.")]
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[TaskCategory("Reflection")]
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[TaskIcon("{SkinColor}ReflectionIcon.png")]
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public class GetPropertyValue : Action
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{
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[Tooltip("The GameObject to get the property of")]
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public SharedGameObject targetGameObject;
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[Tooltip("The component to get the property of")]
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public SharedString componentName;
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[Tooltip("The name of the property")]
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public SharedString propertyName;
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[Tooltip("The value of the property")]
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[RequiredField]
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public SharedVariable propertyValue;
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public override TaskStatus OnUpdate()
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{
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if (propertyValue == null) {
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Debug.LogWarning("Unable to get property - property value is null");
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return TaskStatus.Failure;
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}
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var type = TaskUtility.GetTypeWithinAssembly(componentName.Value);
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if (type == null) {
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Debug.LogWarning("Unable to get property - type is null");
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return TaskStatus.Failure;
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}
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var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type);
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if (component == null) {
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Debug.LogWarning("Unable to get the property with component " + componentName.Value);
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return TaskStatus.Failure;
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}
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// If you are receiving a compiler error on the Windows Store platform see this topic:
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// https://www.opsive.com/support/documentation/behavior-designer/installation/
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var property = component.GetType().GetProperty(propertyName.Value);
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propertyValue.SetValue(property.GetValue(component, null));
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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componentName = null;
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propertyName = null;
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propertyValue = null;
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}
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}
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}
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